National Repository of Grey Literature 36 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Interactive Application Using UnrealScript
Musil, Miloš ; Pečiva, Jan (referee) ; Navrátil, Jan (advisor)
This work is focused on the creating of projects in Unreal Developement Kit, mainly on their programming in language UnrealScript. There are shortly discused tools, integrated into UDK for creating scenes and operating their inner logic, same as some more significant classes of UnrealScript for work with game camera, HUD, elaborating user inputs and others. In the end, there is joined comparasion between UnrealScript and some other languages, usable for creation of user interfaces and evaluation of user tests, executed on final project in UDK.
Visualization Project Based on Unreal Development Kit
Bury, Jiří ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This work focuses on game development in the Unreal Development Kit (UDK). There are discussed technologies powering the Unreal Engine 3 and tools that includes UDK. The thesis also deals with solution of a fully dynamic day cycle, advanced materials processing and generally scene creation for the game and cinematic industry. Related to skinning, rigging, texturing, importing into UDK, assigning materials and linking with the UnrealScript code, the modeling procedure of objects is explained in detail (in this case on a car).
Evaluation of blinking and the observed place on the monitor
Klimeš, Petr ; Jirgl, Miroslav (referee) ; Janáková, Ilona (advisor)
The purpose of this thesis is to create a system for user’s gaze and eye analysis in a driving simulator. There is a research of existing methods for facial landmark detection, head pose and gaze estimation and eye blink detection. Software and hardware of the simulator is described and a camera is added for user recording. In the main part, the Eye Aspect Ratio method is tested for blink detection. Next, head pose detection from facial landmarks is tested. Furthermore, Convolutional Neural Networks are created and trained for gaze estimation. From existing algorithms, OpenFace library is tested. OpenFace library is added to existing software in Unreal Engine and used for gaze and blink detection. A gaze calibration procedure is created and tested for better accuracy.
Architectural visualization in virtual reality
Hložanka, Filip ; Rujbrová, Šárka (referee) ; Reich, Pavel (advisor)
Tato práce se zaměřuje na nynější podobu virtuální reality a její využití v průmyslovém designu a architektuře. Je rozdělená do dvou částí. V první částí je popsána historie virtuální reality včetně fází vývoje a nejpopulárnějších produktů. Dále jsou v ní porovnány současné produkty virtuální reality dostupné pro uživatele spolu s technologiemi pro sledování pohybu uživatele a jeho interakce s virtuálním prostředím. Jsou v ní také vysvětleny problémy při zavádění virtuální reality do pracovního prostředí, a nakonec je uvedeno několik příkladů využití virtuální reality v průmyslu. Druhá část se zaměřuje na jednu z těchto možností využití virtuální reality – architektonickou vizualizaci, přičemž je v ní popsána její evoluce, jsou v ní porovnány softwarové možnosti pro její tvorbu a zobrazování, a nakonec je ukázán příklad přenesení reálné místnosti do virtuální podoby. Závěr se zaměřuje na možnosti rozvoje virtuální reality, výsledky porovnání softwarů pro architektonickou vizualizaci a proces tvorby příkladu vizualizace.
VR Innovative Game Demo in UE4
Doležal, Josef ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The task of this bachelor thesis is to create a demo application for virtual reality using Unreal engine 4. Main mechanics are gravity sfere, simulating custom gravity and mirror portals with an ability to teleport a player to a previous or any other destination. All prefabs are free to be used in another Unreal engine 4 projects.
Image and Video Interpretation of Sound Data
Milota, Vojtěch ; Přinosil, Jiří (referee) ; Říha, Kamil (advisor)
This work deals with image and video interpretation of sound data. It focuses on time variant parameters of sound and musical signal and its analysis. Different approaches of image and video interpretation of musical data and its evolution is investigated. The work consists of realisation of image and video interpretation using different software tools and methods. Possible development of audio-visual production using latest tools is predicted.
Indie Game Development
Zachariáš, Michal ; Šolony, Marek (referee) ; Kajan, Rudolf (advisor)
This master's thesis deals with development of indie game - independently-developed game. It describes important moments in computer games history. It clarifies terms like golden age of video arcade games and video game crash of 1983. Further it explains history and origin of indie game phenomenon. It describes some of the differences between independent and commercial game development. In next chapter it presents some game engines which are suitable for independent game development. And in the last chapter it describes the design and implementation of game engine and game running on it.
Building information modeling and possibilities of publishing a model
Horník, Ladislav ; Volařík, Tomáš (referee) ; Kuruc, Michal (advisor)
The master‘s thesis deals with the issue of BIM described on the Maximilian‘s farmyard building and subsequent operation with 3D data focused on creating functional families making and the possibilities of publishing and visualizing the model. The theoretical part presents the basics of the Building Information Modeling methodology. The practical part starts with describing the process of creating model families from the point clouds in the Autodesk Revit software environment. Selected variants of publishing and visualization of the resulting model are described and demonstrated on the resulting model of the building, especially using Autodesk Revit software and Unreal Engine 3D computer graphics game engine.
Car Driving Simulator
Michalík, David ; Fiedler, Petr (referee) ; Jirgl, Miroslav (advisor)
This master’s thesis is mainly focused on creating our own car driving simulator and basic data gathering from the driver’s input. To achieve this goal, the thesis includes introduction to man-machine systems and basic information about functions and runtime game engine employs. Research about commonly used open source game engines is also presented with a detailed focus on the engine we chose - Unreal Engine. In conclusion ofthis thesis, a full version of a car driving simulator is created with gathered data analysis.
Firearms and Environment Interaction Game Mechanics
Lamačka, Zbyněk ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This bachelor thesis deals with the game mechanics of firearms and interaction with the environment. The aim of this thesis is to create a game demo implementing these mechanics in the Unreal Engine 4. The thesis describes the theoretical foundations of firearms as well as the way of solving implementation problems in video game development. Furthermore, the thesis focuses on the implementation of game mechanics such as recoil, weapon modification, and different muzzle flash based on weapon configuration.

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